Controls

Luminary Keyboard and Mouse Controls

Default PC bindings, camera tips, and combat inputs for sword and shield, bow, and magic glove play.

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Keyboard and Mouse Controls

Luminary on PC uses keyboard and mouse as the precision option for aiming bows, placing magic shots, and managing inventory during co-op sessions. Refractive Entertainment designed the Early Access build for August 11, 2026 with remappable keys, mouse-driven camera control, and quick weapon swaps between sword and shield, bow, and magic glove. This guide explains how those inputs fit together so you can fight confidently in solo play or three-player drop-in co-op.

Before you remap everything, spend thirty minutes in the Steam demo or first hour of Early Access using defaults. Luminary mixes melee blocks, ranged strafing, and spell-style glove attacks in one encounter; you need to feel dodge timing before optimizing keys. Once comfortable, adjust bindings to match your melee build, ranged build, or magic build focus.

Movement and camera on mouse and keyboard

Movement typically maps to WASD with mouse look controlling the camera. Luminary exploration includes climbing, gliding, and swimming across the open zone; sprint or stamina-related actions bind near movement keys on most PC layouts. Keep jump, dodge, and interact on keys you can hit without lifting your movement fingers—camp assaults punish slow reactions when archers pressure you from ledges.

Camera sensitivity matters for bow play. The demo rework improved archery accuracy relative to crosshairs; mouse players benefit most from steady sensitivity rather than extreme speed. Lower sensitivity slightly if you overshoot weak points on tower enemies. For general exploration, moderate sensitivity helps when scanning for climb paths documented in locomotion controls.

Combat bindings: melee, ranged, and magic

Real-time combat supports blocking, dodging, light and heavy attacks, and mid-fight weapon swaps. Sword and shield players should prioritize block and dodge on adjacent keys—often side mouse buttons or keys near WASD. Bow users need comfortable aim-down-sights or draw controls and a reliable dodge key while strafing. Magic glove users may use mouse buttons for channeled attacks while moving with WASD.

Weapon swap is a signature Luminary mechanic: press the swap binding to change fighting styles during an encounter without opening menus. Practice swap chains in the training area or first camp: melee to break a shield, bow to pick off flyers, gloves for burst magic. Proficiency grows through use; see proficiency for how repeated actions level weapon skill.

Inventory, menus, and co-op UI

Inventory and character screens pause or slow action depending on context; bind menu keys away from combat clusters to avoid accidental opens mid-fight. Map, quest tracking, and party UI become important when friends drop in online. Review how co-op works for invite flow; keep a key free for social menu access during exploration.

Character creation with six races happens before you enter the world; mouse control suits detailed appearance sliders. Creation choices do not replace combat proficiency but set your role fantasy—pair your race pick with party tips in roles and party tips when planning co-op.

Remapping and accessibility tips

Open Luminary settings from the title screen or pause menu and remap by category: movement, combat, UI, and communication if voice or text shortcuts exist in your build. Export mental notes or screenshots of your layout; Early Access patches occasionally add actions that need new keys.

Players with limited reach can move dodge to spacebar or mouse side buttons and shift block to keyboard keys. Colorblind or UI-scale options may expand during Early Access—check patch notes each update. Controller players cross-reading this page can compare parity in controller controls.

Steam Deck and hybrid setups

Some PC players use Steam Input with partial controller setups; pure keyboard and mouse remains the reference layout. If you split keyboard movement with a mouse-only aim hand, mirror Steam Deck community layouts only where they help—see Steam Deck controls for handheld-specific guidance.

Practice checklist before co-op

Solo, confirm you can dodge, block, swap weapons, and open inventory without looking at the keyboard. Then join a friend and repeat under latency. Shared progression means your character power carries forward; input comfort determines whether you enjoy shared progression or fight the controls. Return to the controls hub for locomotion and platform-specific pages when you expand beyond PC desk play.

Demo patch default rebinds (0.10.32.0071)

Refractive Entertainment rebound defaults in demo patch 0.10.32.0071: Shift is Dodge and Control is Walk. F8 toggles the HUD show/hide. Rebuild muscle memory in the free demo before Early Access August 11, 2026 — especially if you previously trained older defaults. Confirm bindings still match after each patch in controller controls and Steam Deck controls profiles. See demo patch notes for the full list.

FAQ

Frequently Asked Questions

Quick answers to the most common Luminary questions.

Can I play Luminary entirely with keyboard and mouse?

Yes. PC supports full keyboard and mouse for movement, combat, menus, and weapon swap. Pair this guide with [locomotion controls](/controls/locomotion/) for climbing, gliding, and swimming.

Which key should I use for weapon swap?

Use any key or mouse button you can reach while strafing. Place swap near dodge so you can chain melee, bow, and magic glove during camps as described in [weapons overview](/builds/weapons-overview/).

Does mouse aim help bow proficiency?

Precise aim speeds kills but proficiency still grows by using the bow. Read [proficiency](/builds/proficiency/) and [ranged build](/builds/ranged-build/) for long-term ranged investment.

Are keyboard bindings shared in co-op?

No. Each player uses their own device and bindings. Only character progression is shared—see [shared progression](/coop/shared-progression/).

Where do I compare controller layouts?

Open [controller controls](/controls/controller/) for gamepad defaults and [Steam Deck controls](/controls/steam-deck/) if you play handheld.

What are the updated default keyboard binds in the Luminary demo?

Demo patch 0.10.32.0071 sets Shift to Dodge, Control to Walk, and F8 to toggle the HUD. Re-check after patches in case defaults change again.