Luminary Co-op Hub
Online drop-in co-op for up to three players with shared progression across solo and multiplayer sessions.
Luminary supports solo play and online co-op for up to three players with drop-in and drop-out sessions, shared character progression, and real-time weapon swap combat across sword and shield, bow, and magic glove. Refractive Entertainment launches Steam Early Access on August 11, 2026 at $19.99 with roughly half of a planned open-zone map, camp destruction, tower liberation, and town upgrades that persist whether friends are online or not. This hub collects co-op guides so parties align on rules, progression, and roles before pushing back corruption together.
Co-op is not a separate mode with isolated characters—progression carries between solo and multiplayer according to pre-release materials, including town state and planned New Game Plus hooks. Each player still uses their own input device from the controls hub and personal weapon proficiency from proficiency, but account advancement should not reset when a friend joins mid-exploration.
Core co-op guides
Start with how co-op works for session creation, invites, drop-in timing, disconnect behavior, and Early Access limitations such as online-only focus at launch. Local couch co-op remains a stated future goal—not day-one scope.
Read shared progression next to understand what transfers between solo and co-op, how town upgrades persist, and what stays personal per character. Misunderstanding shared state causes party friction when loot expectations differ.
Finish with roles and party tips for melee frontline, bow support, magic burst windows, voiceless drop-in etiquette, and weapon synergy from weapon tier list.
Builds and controls for parties
Parties succeed when builds complement—not duplicate—roles. Melee anchors from melee build, bow snipers from ranged build, and magic burst from magic build form the default triangle. Swap generalists from weapons overview flex fill gaps when drop-in players arrive skewed.
Bind swap and dodge consistently via keyboard and mouse controls, controller controls, or Steam Deck controls. Traversal coordination uses locomotion controls when parties split climb and glider routes.
Early Access co-op expectations
Refractive is a two-person studio iterating publicly for roughly a year toward 1.0. Network hiccups, balance patches, and UI polish will land during Early Access—communicate patience in friend groups. Closed co-op tests may precede launch for newsletter signups; public demo offers shorter co-op sampling.
Launch week includes ten percent discount and regional pricing at $19.99 USD base. Use demo co-op to test latency before buying multiple copies for family play.
Story context for party tone
Luminary lore frames warriors of light against corruption from primal magic surges—Luminaries must pass light to successors or risk becoming Ebonarch tyrants. Co-op parties embody fellow Luminaries reclaiming land together; tone suits accessible ARPG-lite sessions with friends and family rather than hardcore raid discipline unless your group prefers it.
Related single-player planning
Solo players still benefit from co-op guides when friends join intermittently. Builds hub covers proficiency paths that remain valid alone or in trio. Controls hub ensures newcomers pick up drop-in sessions without rebinding mid-camp.
Community playtest history and First Look key etiquette live in playtest keys.
Frequently Asked Questions
Quick answers to the most common Luminary questions.
How many players is Luminary co-op?
Up to three players online with drop-in and drop-out. Details in [how co-op works](/coop/how-coop-works/); progression in [shared progression](/coop/shared-progression/).
Is progression shared in co-op?
Character and town progression carry across solo and co-op per pre-release design—see [shared progression](/coop/shared-progression/) for specifics.
Is local couch co-op available at launch?
Early Access emphasizes online co-op. Local couch is a later goal per developer comments in [how co-op works](/coop/how-coop-works/).
What party roles should we use?
Melee frontline, bow control, magic burst is the default triangle—[roles and party tips](/coop/roles-party-tips/) and [builds hub](/builds/).
Does co-op require the same platform?
Steam Early Access co-op uses Steam networking between PC clients; verify cross-play rules at launch in [how co-op works](/coop/how-coop-works/).